M10 - GREEN
Grün schiesst nun wirklich den Vogel ab. Ähnlich stark wie Weiß, wenn nicht sogar am Stärksten. Neben BoP, dem Elvish Piper und Overrun gibt es ziemlich fiese neue Karten:
Acidic Slime - 3GG
Creature - Ooze (Uncommon)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
>>> Ein Ooze das zerstört wenn es reinkommt. Net schlecht aber etwas teuer (3/5)
Elvish Archdruid - 1GG
Creature - Elf Druid (Rare)
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
2/2
>>> Wird im jedem Elf Deck viermal zu finden sein! Pusht die Elfen und produziert massig Mana (5/5)
Great Sable Stag - 1GG
Creature - Elk (Rare)
Great Sable Stag can’t be countered.
Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3/3
>>> Ein Elch gegen Schwarz/Blau (Faeries). Na danke schön ;( (5/5)
Kalonian Behemoth - 5GG
Creature - Beast (Rare)
Shroud
9/9
>>> Langweiliger Fattie. (2/5)
Lurking Predators - 4GG
Enchantment (Rare)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
>>> Etwas teueres Enchantment. Allerdings bestimmt sehr witzig. (2/5)
Master of the Wild Hunt - 2GG
Creature - Human Shaman (Mythic Rare)
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
>>> Na klar. Jede Runde ein Wolf für lau, die dann auch noch Damage machen können und das alles für 4 Mana. Bombe!!! (5/5)
Might of Oaks - 3G
Instant (Rare)
Target creature gets +7/+7 until end of turn.
>>> Huch ein Instant. Sehr böse (4/5)
Protean Hydra - XG
Creature - Hydra (Mythic Rare)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
0/0
>>> Wie soll man die Hydra weg bekommen, wenn ihr immer neue Köpfe wachsen? (4/5)
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